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Ziqi Lu

Trying to be a general

Technical Artist @MEAE, Utah

ziqilu152@gmail.com

Projects

Off Balance

Action game development using a human-scale roly-poly ball as the control mechanic. Focused on Substance Designer materials and stylized VFX.

Project Titan

Tutorial-based technical study and validation of Houdini's procedural workflows and its leverage in Unreal Engine 5.

Living Strokes

VR puzzle game with AI OCR method. Work on integrating AI model into Unreal gameplay.

TerraCraft

A City-scale generative procedural modeling method with natural languages, utilizing LLMs, LoRA fine-tuning and Stable Diffusion. Work as automation pipeline dev.

Offbeat Reprise

Combination of rhythm and side-scroll shooter, with bullet time skill. Work on everything except game design.

Sherlock Holmes: Perfect Crime

Work as lighting artist and hero props modeler, making meshes and textures.

WaterLOD

A continuous Level of Detail (LOD) method for billion-scale fluid particle rendering. The bachelor thesis project at the Tsinghua University.

FlameGS

A comprehensive process pipeline to reconstruct photo-realistic facial meshes, textures, and animations from monocular or multi-camera video sources.

Auto Hydrology

A showcase of Python script integrating ArcGIS.

Micro-PT

A classic path tracing algorithm implemented in C++ with modern material support and multi-threading.

And More on GitHub

Professions

Python
C++
OpenGL
C
CUDA
C#
Java
Blender
Unreal
Unity
Houdini
Maya
Davinci Resolve
Zbrush
Substance Designer
Marmoset
Cubase
Audio & Video Editing
Sound Recording
Music Production

Education

Undergraduate student at Tsinghua University

Major in Mathematics and Physics + Civil Engineering and Systems

Master of Entertainment Art & Engineering at University of Utah

Graduated on May, 2027

Internship

Research Assistant Intern @UofU

July 2024 - Sep 2024

Related technology: Deep Learning, Gaussian Splatting, Head Reconstruction

Research Assistant Intern @GGCG, Tsinghua

Sep 2023 - June 2024

Related technology: Machine Learning, Gaussian Splatting, Body Reconstruction

Current Position

Graduate Student @UofU

In Salt Lake City, From Aug 2025

Working on Game Dev

Shading, Lighting, VFX, and etc.

Learn More

Personal Website | LinkedIn

Email: ziqilu152@gmail.com

Download CV