Off Balance
Action game development using a human-scale roly-poly ball as the control mechanic. Focused on Substance Designer materials and stylized VFX.
Ziqi Lu is a graduate student at the University of Utah, majoring in the Master of Entertainment Art and Engineering, Technical Art track. He is previously an undergraduate student at the Tsinghua University, majoring in Mathematics and Physics + Civil Engineering and Systems.
He is interested in the intersection of computer science and art, with a focus on the development of new algorithms and tools for the creation of digital art of high-fidelity physical correctness as well as expressiveness.
He is also interested in implementing these new-tech tools as a creator, for which I have developed basic skills in digital art, music, and game design.
This website is still under construction. For more information, please refer to his GitHub.
Master of Entertainment Art & Engineering
University of Utah
BSc Math and Physics & Civil Engineering and Systems
Tsinghua University
Action game development using a human-scale roly-poly ball as the control mechanic. Focused on Substance Designer materials and stylized VFX.
A tutorial-based technical study validating Houdini's procedural workflows through an Unreal Engine 5 environment recreation.
Side-scroller bullet-time shooter game developed in Unity. Worked as everything except game and level design
Work as a 3D artist on Lighting and Hero prop modeling & texturing
VR puzzle game in course Rapid Prototype. Aiming to teach Chinese characters.
GPA: 3.57/4.0
Courses included:
Automated generation of large-scale 3D scenes presents a significant challenge due to the required training resources and datasets for 3D scenes. TerraCraft enables users to easily …
Procedural Texturing Although procedural textures are commonly used in offline rendering applications, image textures are far more common in real-time rendering. This is due to the …
Premultiplied Alphas and Compositing The over operator is also used for blending together photographs or synthetic renderings of objects. This process is called compositing. The …