Zi qi Lu ???

Zi qi Lu Tzu Ch'i Lu

(he/him)

First-year graduate student

University of Utah

Professional Summary

About Me

Ziqi Lu is a graduate student at the University of Utah, majoring in the Master of Entertainment Art and Engineering, Technical Art track. He is previously an undergraduate student at the Tsinghua University, majoring in Mathematics and Physics + Civil Engineering and Systems.

He is interested in the intersection of computer science and art, with a focus on the development of new algorithms and tools for the creation of digital art of high-fidelity physical correctness as well as expressiveness.

He is also interested in implementing these new-tech tools as a creator, for which I have developed basic skills in digital art, music, and game design.

This website is still under construction. For more information, please refer to his GitHub.

Education

Master of Entertainment Art & Engineering

University of Utah

BSc Math and Physics & Civil Engineering and Systems

Tsinghua University

Interests

Computer Graphics / Rendering Artificial Intelligence Shader Programming Visual Effects
Projects
Off Balance featured image

Off Balance

Action game development using a human-scale roly-poly ball as the control mechanic. Focused on Substance Designer materials and stylized VFX.

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Project Titan featured image

Project Titan

A tutorial-based technical study validating Houdini's procedural workflows through an Unreal Engine 5 environment recreation.

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Offbeat Reprise featured image

Offbeat Reprise

Side-scroller bullet-time shooter game developed in Unity. Worked as everything except game and level design

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Sherlock Holmes: Perfect Crime featured image

Sherlock Holmes: Perfect Crime

Work as a 3D artist on Lighting and Hero prop modeling & texturing

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Living Strokes featured image

Living Strokes

VR puzzle game in course Rapid Prototype. Aiming to teach Chinese characters.

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Experience

  1. Research Assistant, Advisor Yin Yang

    University of Utah
    Internship in Graphics Lab, U of Utah
  2. Research Assistant, Advisor Shi-Min Hu & Tai-Jiang Mu

    Tsinghua University
    Internship in Graphics and Geometric Computing Group, Department of Computer Science and Technology

Education

  1. Master of Entertainment Art & Engineering

    University of Utah
    Currently enrolled. Trying to be a generalist Technical Artist.
  2. BSc Math and Physics & Civil Engineering and Systems

    Tsinghua University

    GPA: 3.57/4.0

    Courses included:

    • Digital Design and Embedded System, High Performance Computing, Computer Systems, Computer Graphics, Artificial Intelligence, Data Structure
    • Film Score Production, Recording and TV Music Production
    • Mathematical Physics Equations, Numerical Analysis, Probability and Stochastic Processes
Skills & Hobbies
Programming Languages
Python
C/C++
CUDA
C#
GLSL
Java
DCC Softwares
blender
Maya
Unreal Engine
Unity
Houdini
Substance Designer
Davinci Resolve
ZBrush
Marvelous Designer
Hobbies
Game Modding
Cinemaphotography
Video Editing
Video Gaming
Music
Violin
Featured Publications
TerraCraft: City-scale generative procedural modeling with natural languages featured image

TerraCraft: City-scale generative procedural modeling with natural languages

Automated generation of large-scale 3D scenes presents a significant challenge due to the required training resources and datasets for 3D scenes. TerraCraft enables users to easily …

Zi-Chen Xi
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Recent Publications
(2025). TerraCraft: City-scale generative procedural modeling with natural languages. TerraCraft.
Recent Posts

Procedural Texturing | Real-time Rendering Chapter 6.3

Procedural Texturing Although procedural textures are commonly used in offline rendering applications, image textures are far more common in real-time rendering. This is due to the …

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Premultiplied Alphas and Compositing | Real-time Rendering Chapter 5.5.3

Premultiplied Alphas and Compositing The over operator is also used for blending together photographs or synthetic renderings of objects. This process is called compositing. The …

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Intro 2 CUDA

Basic Driver API

Zi-Qi Lu
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Contrast Adjustments

Basic Color Grading Tools in Davinci Resolve

Zi-Qi Lu
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Languages
75%
English
100%
Chinese
50%
Quenya