Action game development using a human-scale roly-poly ball as the control mechanic. Focused on Substance Designer materials and stylized VFX.
Tutorial-based technical study and validation of Houdini's procedural workflows and its leverage in Unreal Engine 5.
VR puzzle game with AI OCR method. Work on integrating AI model into Unreal gameplay.
A City-scale generative procedural modeling method with natural languages, utilizing LLMs, LoRA fine-tuning and Stable Diffusion. Work as automation pipeline dev.
Combination of rhythm and side-scroll shooter, with bullet time skill. Work on everything except game design.
Work as lighting artist and hero props modeler, making meshes and textures.
A continuous Level of Detail (LOD) method for billion-scale fluid particle rendering. The bachelor thesis project at the Tsinghua University.
A comprehensive process pipeline to reconstruct photo-realistic facial meshes, textures, and animations from monocular or multi-camera video sources.
A showcase of Python script integrating ArcGIS.
A classic path tracing algorithm implemented in C++ with modern material support and multi-threading.
Major in Mathematics and Physics + Civil Engineering and Systems
Graduated on May, 2027
July 2024 - Sep 2024
Related technology: Deep Learning, Gaussian Splatting, Head Reconstruction
Sep 2023 - June 2024
Related technology: Machine Learning, Gaussian Splatting, Body Reconstruction
In Salt Lake City, From Aug 2025
Shading, Lighting, VFX, and etc.