Project Titan
A tutorial-based technical study validating Houdini's procedural workflows through an Unreal Engine 5 environment recreation.
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A tutorial-based technical study validating Houdini's procedural workflows through an Unreal Engine 5 environment recreation.
Action game development using a human-scale roly-poly ball as the control mechanic. Focused on Substance Designer materials and stylized VFX.
Side-scroller bullet-time shooter game developed in Unity. Worked as everything except game and level design
Work as a 3D artist on Lighting and Hero prop modeling & texturing
VR puzzle game in course Rapid Prototype. Aiming to teach Chinese characters.