Off Balance

Dec 15, 2025 · 1 min read

Off Balance

In Off Balance, I focused on creating procedural stylized textures using Substance Designer, including metal grates, concrete, wood, and coated metal rust, while optimizing memory performance through texture compression. I also developed stylized VFX using Niagara, such as smoke and fire, and created ocean materials to enhance the environmental visuals of the game world.

Zi qi Lu
Authors
Zi qi Lu (he/him)
First-year graduate student