Off Balance
Action game development using a human-scale roly-poly ball as the control mechanic. Focused on Substance Designer materials and stylized VFX.
I enjoy making things. Here are a selection of projects that I have worked on over the years.
Action game development using a human-scale roly-poly ball as the control mechanic. Focused on Substance Designer materials and stylized VFX.
A tutorial-based technical study validating Houdini's procedural workflows through an Unreal Engine 5 environment recreation.
Side-scroller bullet-time shooter game developed in Unity. Worked as everything except game and level design
Work as a 3D artist on Lighting and Hero prop modeling & texturing
VR puzzle game in course Rapid Prototype. Aiming to teach Chinese characters.
A python script to deal with hydrological data, including NDVI, soil, and boundary data.
An Replica on Embedded System of Rotaeno Rhythm Game developed on Blazar, an Open Hardware of ARM Cortex M