Selected Projects

I enjoy making things. Here are a selection of projects that I have worked on over the years.

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Off Balance

Action game development using a human-scale roly-poly ball as the control mechanic. Focused on Substance Designer materials and stylized VFX.

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Project Titan

A tutorial-based technical study validating Houdini's procedural workflows through an Unreal Engine 5 environment recreation.

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Offbeat Reprise

Side-scroller bullet-time shooter game developed in Unity. Worked as everything except game and level design

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Sherlock Holmes: Perfect Crime

Work as a 3D artist on Lighting and Hero prop modeling & texturing

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Living Strokes

VR puzzle game in course Rapid Prototype. Aiming to teach Chinese characters.

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WaterLOD

A continuous Level of Detail (LOD) method for billion-scale fluid particle rendering. The bachelor thesis project at the Tsinghua University.

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FlameGS

A comprehensive process pipeline to reconstruct photo-realistic facial meshes, textures, and animations from monocular or multi-camera video sources.

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3D Modeling

Chosen modeling project. Rendered using Keyshot.

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Auto Hydrology

A python script to deal with hydrological data, including NDVI, soil, and boundary data.

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Chinese-style Dance

Chosen rendering & animating project.

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MV of song *Wings of Light* featured image

MV of song *Wings of Light*

Editor and Director in a collaboration project

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Micro-PT

A classic path tracing algorithm implemented in C++ with modern material support and multi-threading.

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Embedded Rotaeno

An Replica on Embedded System of Rotaeno Rhythm Game developed on Blazar, an Open Hardware of ARM Cortex M

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