2025
- 03 May Microgeometry | Real-time Rendering Chapter 9.6
- 30 Apr Fresnel Reflectance | Real-time Rendering Chapter 9.5
- 29 Apr Illumination | Real-time Rendering Chapter 9.4
- 22 Apr The BRDF | Real-time Rendering Chapter 9.3
- 21 Apr The Camera | Real-time Rendering Chapter 9.2
- 15 Apr Physically Based Shading | Real-time Rendering Chapter 9.1
- 13 Apr Scene to Screen | Real-time Rendering Chapter 8.2
- 31 Mar Light Quantities | Real-time Rendering Chapter 8.1
- 31 Mar Other Applications of Shadow Maps | Real-time Rendering Chapter 7.10
- 30 Mar Irregular Z-buffer Shadows | Real-time Rendering Chapter 7.9
- 29 Mar Volumetric Shadow Techniques | Real-time Rendering Chapter 7.8
- 20 Mar Filtered Shadow Maps | Real-time Rendering Chapter 7.7
- 16 Mar Percentage-Closer Soft Shadows | Real-time Rendering Chapter 7.6
- 14 Mar Percentage-Closer Filtering | Real-time Rendering Chapter 7.5
- 25 Feb Shadow Mapping | Real-time Rendering Chapter 7.4
- 18 Feb Shadow Volumes | Real-time Rendering Chapter 7.3
- 07 Feb Shadows on Curved Surfaces | Real-time Rendering Chapter 7.2
- 31 Jan Plane Shadows | Real-time Rendering Chapter 7.1
- 29 Jan Textured Lights| Real-time Rendering Chapter 6.9
2024
- 06 Dec Parallax Mapping | Real-time Rendering Chapter 6.8
- 06 Dec Bump Mapping | Real-time Rendering Chapter 6.7
- 05 Dec Alpha Mapping | Real-time Rendering Chapter 6.6
- 05 Dec Material Mapping | Real-time Rendering Chapter 6.5
- 05 Dec Texture Animation | Real-time Rendering Chapter 6.4
- 01 Sep Procedural Texturing | Real-time Rendering Chapter 6.3
- 01 Sep Image Texturing | Real-time Rendering Chapter 6.2
- 04 Mar Rigid Contacts| Intro to Physics-Based Animation
- 04 Mar Cloth Simulation | Intro to Physics-Based Animation
- 03 Mar Rigid Body Dynamics| Intro to Physics-Based Animation
- 02 Mar Math Background | Intro to Physics-Based Animation
- 18 Feb Texturing Pipeline | Real-time Rendering Chapter 6.1
- 17 Feb Display Encoding | Real-time Rendering Chapter 5.6
- 17 Feb Premultiplied Alphas and Compositing | Real-time Rendering Chapter 5.5.3
- 15 Feb Transparency, Alpha, Compositing | Real-time Rendering Chapter 5.5
- 14 Feb Simulation Basics | Physically Based Modeling and Animation Chapter 2
- 14 Feb Aliasing & Antialiasing | Real-time Rendering Chapter 5.4
- 13 Feb Implement Shading Model | Real-time Rendering Chapter 5.3
- 12 Feb Light Sources | Real-time Rendering Chapter 5.2
2023
- 12 Dec Intro 2 CUDA
- 27 Jul Contrast Adjustments
- 31 May Hello World